
1Robert McNamara1
The Graduates Forged of Fire
74
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Posted - 2015.03.23 20:32:30 -
[1] - Quote
Let's turn this on its head a bit.
Attackers want spoils, Defenders won't ante up anything if the risk is viewed as too great, and we have lots of legit reasons to not be at the game for months at a time.... Also the end goal is to drive conflict and encourage fights, perhaps even sure to lose fights.
Have a capture event, lead to a loot event, which finishes with all un-looted items going to the nearest NPC station.
How it could work: A structure with spoils is in the capture event. Depending on how one sided the event goes to the attacker determines their 'loot event' duration. Say the attacker barely won, the loot duration is only N minutes. If it's a total route, then the loot event will last N*N minutes.
The loot event is a window of time where anyone can hack the wreck with either Entosis links or Data/Relic modules and gain access to a few items to loot, say 5-10 items each hack. Don't like the draw? re-hack it. love all those BPOs? loot all and go again until the loot event is over.
Anything not nailed down after that goes to the nearest NPC station. Players/corps/alliances who lost goods get a notification of which character took which parts so revenge and back room deals can be brokered.
Strengths: Gives Attackers real intensive to maximize their gains, and defenders reasons to show up even if they know they're going to lose. Plays on player's optimism vs. pragmatism and requires both sides to make conflicting decisions in order to maximize any given part of the event. Allows Defenders to retrieve un-looted stuff after the event, no timers or weird stuff. Defenders or 3rd parties could re-take the field during the loot event and gain or protect the spoils.
Weaknesses: Complicated approach with some fuzzy hand-waving in there to get the bones out. May still be too much risk for null players, the loot event window may need to be carefully tweeked. Hacking mini-game.
Other thoughts: I kind of like the Data/Relic modules and the hacking mini game as it requires split attentions, faster module cycle time, allows for interdiction, makes attackers decide what kind of 'loot fits' they need in reserves as hacking strength and pvp strength are opposing forces. |